Square Enix Calendar Update

I visited the Square Enix Goods Shop a couple of days ago and picked up the latest issue of Square Enix Magazine which contained a feature on Kingdom Hearts Re:Coded as well as a schedule for the upcoming releases.

Here’s the translation of the schedule concerning Kingdom Hearts titles:

Kingdom Hearts Re:Coded, RPG for NDS, releasing Thursday October 7th 2010, retailing at 5,490 yen

Kingdom Hearts 3D, RPG for N3DS, releasing TBA, price TBA

I thought it was nice to see KH3D included on the lineup, even though there is no new info released on it yet. I also included a picture of the article on the Toy Story 3 release for NDS. It looked quite cute and made me curious to whether or not Pixar worlds will become prevalent in future Kingdom Hearts titles.

In other news, Nomura has updated via the 3rd Birthday Twitter to mention the following:

“I see, thank you to everyone who gave me advice. Unfortunately those who claimed to have seen me with their own eyes are most likely mistaken for I do not go out often. It’s taking more time than expected to edit the trailers for Tokyo Game Show. We are considering releasing them on the Internet too shortly afterward, so those who can’t attend the event needn’t worry.

Hopefully all the trailers featured will be available online in high quality soon!

KH3D at TGS Confirmed?

The same Twitter that brought that last quote updated this morning with another message from Kingdom Hearts series director Tetsuya Nomura. Read the translation below!

Weather sure is nice. Good morning! Last night I talked with Taba-chan about various things. 3rd Birthday of course as well as about Agito. The staff that played Re:Coded are excited and the anticipation for 3rd Birthday is growing too. It seems the trailer for the other title occuring with Re:Coded is catching a lot of attention.

Is that enough to confirm a trailer for Kingdom Hearts 3D at Tokyo Game Show 2010? We shall see!

Tokyo Game Show 2010 Preparations

Kingdom Hearts series director Tetsuya Nomura updated the official Square Enix Twitter for PSP title The 3rd Birthday that preparations for Tokyo Game Show 2010 have begun. Read the translation of the quote below!

“I know this is read by people of many countries, so I apologize that I can’t understand all the responses. Well, the preparations for TGS have begun. I just got the phone call from company staff a bit ago. I appreciate all your hard work! The contents of the call were secret, but here’s a few seconds of what was discussed. We’ve started editing the trailer for Re:Coded. It’s gonna be a good event.”

Hopefully Re:Coded won’t be the only Kingdom Hearts title being featured! Square Enix hasn’t revealed a line up page for all their featured titles, but one is sure to crop up soon with less than a month to go. It’ll be a great venue to make a public announcement of Kingdom Hearts 3D to the Japanese audience, so hopefully more will be revealed then.

Tokyo Game Show 2010 takes place September 16-19 and we will be there to update on the events happenings, so be sure to keep an eye out!

Gamescom 1020 BBS Trailer

Our good friends at KH13 have uploaded the latest trailer for the English Kingdom Hearts: Birth by Sleep, which was exhibited at Gamescom 2010, a European gaming convention. Please enjoy it!

The trailer can also be viewed here on the European Birth by Sleep website.

Hearing the English voices is getting me pumped up for playing the game again!

New BBS trailer

The European website for Birth by Sleep has updated with a new trailer, titled ‘All Out Attack’, which is a montage of battle footage from the English Birth by Sleep.

It can be viewed >here<

Please check it out!

Days Novel Vol. 2 Complete!

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The second volume in the 358/2 Days game novel trilogy is now completely translated. You can read the sixth and final chapter, Tell a Lie, here in the novels section.

One more book left in the series to go!

Re:Coded Dummy Jacket and new Avatars Feature

Re:Birth Wings has updated with a look at the dummy packaging for upcoming DS title Re:Coded.

One of the info boxes on the back cover includes an image of ‘Avatar Menu’, which looks very similar to the avatars used in the Japanese cell phone application KH: Mobile. This is what the box jacket has to say about it:

You can create gameplay areas of the original, and fresh new ways to play!

In this title, it is possible to exchange profiles and floor maps of gameplay areas through wireless play. Put the floor maps you have received together, and you can do such things as build your very own gameplay area, and dress up your avatar with parts you have collected.

Sounds like they really are trying to find ways to make this experience an improved version of the original.

Degenki interview with Tetsuya Nomura, KH3D and Re:Coded

Degenki online has posted the full version of the interview with Tetsuya Nomura published in their July issue, and we bring you the full translation!

The theme of KH3D (working title) is trust and reliance: a story brimming with unpredictable mysteries

–Please tell us how you came to be producing a KH title on the 3DS.

I received an enthusiastic proposal from Nintendo, and I wanted to answer their feelings. Also, I started to think about titles that could only be realised on that hardware. I was designated Kingdom Hearts, so we started work on a title, but I think leading from this I’ll also probably be filled with ideas for non-KH titles.

–Where is this title placed in the series?

So far, every title in the series has unfolded on the same time axis. This title also takes place on that same time axis. At present I can’t answer in any more detail.

–Sora is the main character, isn’t he?

Sora and Riku are the two main characters. It’s not like Birth by Sleep, where you clear the game with one character then move onto another; you play along alternating between controlling the two. I am thinking about how to tie this gameplay into the plot.

–The two of them appeared in their clothes from the first KH game. Is this story set in that period?

This story is brimming with unpredictable mysteries. As I said just before, it happens on the same time axis, and it is difficult to imagine that the sorts of things in this game happened at the time of KH1. And so, don’t let the way things look deceive you.

–We would sense some mystery in a development in which Sora and Riku are together at the time of KH1, wouldn’t we?

That mystery is indeed not skipped, so I am in the middle of agonising over whether I should explain the scenario beforehand, or circulate the answers afterwards. There’s still time until the official information ban is lifted, so I can’t answer now anyway.

–Naturally, you’re thinking of gameplay that makes the best use of 3D, aren’t you?

Of course I am thinking about it, but I am unable to answer in detail yet. But, and there should have been clips released already, I want to try thinking about ‘falling’ as for the way to make the best use of 3D depth.

–Please tell us about the possible range of themes and things you want to do with this title.

I want a KH you can touch, a ‘Sora’ that falls, and a ‘Riku’ that flies. I think the theme will probably be ‘trust and reliance’. There are countless things one cannot do alone, and I think it will be about how much you have to trust and rely on other people to do those things.

–Please tell us your impresson of the other 3DS titles you saw at E3.

Of course, I noticed good old director Kojima’s work. And, there was such a lineup of Nintendo’s great efforts announced all at the same time, it instilled such a great encouragement in me. I must work my hardest, keeping in my mind the applause that rang in the venue when KH was announced in the lineup.

–What do you think about the possibilities that 3D technology brings?

As for myself, I’ll be making KH3D (working title) first. I have many ideas. I don’t know if I can put them all into one title, and I have a few ideas for other titles, but first I have to make one and see. I’m sure other companies will find new and surprising ways to make use of 3D, and if we all contribute, of course the possibilities grow.

Gameplay-wise, KH Re:Coded is a new title

–What kind of features does KH Re:Coded have?

The development concept for this game was a mix of KH 358/2 Days (Days), KH Birth by Sleep (BBS), and the mobile phone game KH Coded. This title is by h.a.n.d, the team that developed Days, but other staff members, such as the main staff of the original mobile phone game Coded, and Yasue (Mr. Tai Yasue), the co. director from BBS, participated in the development.

For gameplay, there were many players who were not satisfied with the lack of analogue stick control in Days, so we tried to simplify the controls as much as possible. Auto-jump is possible like in the original KH Coded, and we made it easier to hit the enemies when attacking with the Keyblade, various things like that. The story and the game basics is from KH Coded, the levelling system is from Days, and the battle system is from BBS. That’s what it’s like.

–Will there be wireless play?
This time there is wireless support. It doesn’t use ad hoc like Days and BBS, and it’s specialised so that you can continue playing alone even after playing connected. Also using  the know-how from working on the World Ends With You for the DS, we have made it so that you will be able to enjoy many different playing styles.

–You can change the difficulty during the game, can’t you?

It’s a gameplay feauture we took from The World Ends With You. We had the main programmer for that game amongst the production staff, and we used his knowledge from that  in many places. There’s a ‘cheat’ selection in the menu, and from there you can change the difficulty level at will. This title is packed with features that we couldn’t put in the mobile phone version, and gameplay is one thing that benefited.

–So the highlight of Re:Coded is definitely all the added gameplay?

I think so. When it comes to gameplay it really is a brand new title, and so I’d love for people to play it and see. With the levelling system, battle system, wireless component and secret movie, there are so many new components. My particular recommendation is the wireless content. There’s an arrangement in place that makes it okay even if there’s no one around to connect with, so don’t worry. You can enjoy the component even if it seems silenced. There’s also the trophy system from BBS, so I think you can enjoy this game for a long time.

Re:Coded Trailer & BBS Interview

The official Kingdom Hearts blog, Message from the KINGDOM announced a new trailer for the DS title Kingdom Hearts Re:Coded accessed from the official site. You can also view it below.

Please don’t repost translations without crediting HEARTSTATION.ORG!

Jiminy: At the end of our journey, there remained two journals.
Jiminy: One should have recorded two journeys…
Jiminy: But instead only one line remained.

“Thank Namine.”

Jiminy: No, in order for that one line to remain,
Jiminy: The duty in the first volume must have been fulfilled.
Mickey: I don’t remember this sentence…
Jiminy: I didn’t write it either!

“Their hurting will be mended when you return to end it.”


Mickey:
Seems there might be someone out there who needs our help.
Mickey: Let’s look into this in detail!
Chip: It seems we can access the journeys in Jiminy’s Journal!
Goofy: If we can fix up the world data that’s gotten strange, maybe we can figure something out?
Chip: In that case, someone needs to travel into the data worlds to fix them! What shall we do?
Mickey: There is only one person who qualifies to solve this mystery!

“There are more hurts than the one you have just undone.”
“Undo the hurt to unbar the way.”

The content shown in the trailer is extremely similar to the original content from Coded, however there are some slight differences. Many new abilities have been added to Sora’s repertoire and some new modes have been added (points 1:36-1:45). Also, the lines appearing in Jiminy’s Journal have been modified from the original English in Coded.

As previously mentioned, the Japanese release date is October 7th, 2010. The blog entry mentions that this trailer doesn’t contain all the new elements Re:Coded offers, so please look forward to the follow up.

UPDATE: Famitsu.com added an article announcing the release date and it contained more screenshots which have been added to the GALLERY.

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Also in anticipation of the upcoming North American release of Kingdom Hearts Birth by Sleep, GameSpot has posted a Q&A interview with series director Tetsuya Nomura. It appears to be a mash up of interviews that the director previously did prior to the Japanese release, however if you haven’t been following our translations, please check it out!

Re:Coded Japan Release Date!

The latest issue of V-Jump magazine lists October 7th 2010 as the Japanese release date for Kingdom Hearts Re:Coded on Nintendo DS.

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Other information in the article reveals the battle with the Guard Armor in Traverse Town has become a side-scroll style battle. Normally there are 3 commands available in the side-scroll battles, but it seems to be reduced to 1 command. There is also information about Wonderland, screenshots showing Sora attempting to move about the maze without being seen by the Card Guards. It doesn’t appear to be too different from the original episode.

Information and images thanks to FF-Reunion and Winter Sound Blog. Let’s hope a North American release date follows soon!

Gold_panner has also updated the Novels section once more with a translation of Chapter 5 from Vol. 2 of Kingdom Hearts 358/2 Days novel series. Make sure to check it out!